Those who would bargain their souls to the dark powers must be wary for the righteous hunt them, and they shall never rest or compromise.
Heresy and corruption grows in every corner of the world and the only group willing to combat its influence is the Witch Hunters, trained in the art of shrewd investigation, relentless scouring, and judgement. Many a practitioner have fallen to the depths and the seduction of power without supervision and innocents pay for it, the only way to stop atrocity is to root it out at the source.
Once per round, he may attempt to unjam a gun (see page 224) as a Half Action rather than a Full Action.The arcane arts are a gateway to the infernal realms. Mechandendrite: Optical (+10 Vision based Perception tests + other stuff) pg 183Įither through the ease of long practice, or the proper ritual to appease a weapon’s machine spirit, the Acolyte can clear stoppages with a simple knock or solid smack of his hand to a weapon. Mechandendrite: Medicae (+10 Medicae & Interrogation + other stuff) pg 183 Imp Guard Flak Armour, covers All, AP 4, max AG 50 11 kg Monotask servo-skull (utility) +10 to Tech-Use Medicae (Int) Trained +10, +10 Mechandendrite = +20Īutogun, basic, 100m, S/3/10, 1d10+3 Impact, 0 pen, 30 clip, Full reload, 5kg Interrogation (WP) Known, +10 Mechandendrite Intelligence, Knowledge, Strength, Toughness, WillpowerĪwareness (Per) Known, +10 Vison-based MechandendriteĬommon Lore (Int) (Adeptus Mechanicus) Known Homeworld Bonus: Omnissiah’s Chosen: A forge world character starts with either the Technical Knock or Weapon-Tech talent. Hair none - bald, covered in glyphs of the Mechanicus On a result of 10, he does not suffer any Critical Effects, though the damage still counts as Critical damage. Suffers Critical damage each session, roll 1d10. Skills Awareness, Common Lore (AA Tele), Deceive, Forbidden Lore (Warp), PsynicienceĮquipment Laspistol, Staff, Normal Flak Cloak, Normal Flak Helmet, Psy Focus (+10)īonus Psychic Phenomena +/- WP (10 meters)ĭivination The pain of the bullet is ecstasy compared to damnation. A former teacher despises him for that.ĭefense, Intelligence, Knowledge, Perception, Psyker, Toughness, Willpower Momentos A glass marble that looks uncannily like an eyeĪllies Many fellow students in the AA Telepathica have his backĮnemies Secoh acquired some of his knowledge through questionable means. Superstitions The Sleeping God will wake up and strike him down for having falsely spoken in his name. Quirks Instinctively he tends to prefer the shadows Weapon Training (Chain, Solid Projectile)Ĭharacter Name: Secoh (aka "The Disciple")ĭivination A Mind Without Purpose Wanders in Dark Place (mental disorders) After failing an Awareness skill test, the character can re-roll the test with a -10 modifier. This can bring the smallest irregularity to prominence, revealing the heresy festering beneath the surface. The Acolyte has trained extensively to notice objects that seem out of place or hidden. Once per day, he can re-roll a test made to gather information from a group of people. A veteran Acolyte knows that such groups can hold critical information to complete an investigation, and can throw more effective nets when interrogating groups and reveal valued clues. It is often difficult to extract information from groups such as hive gangs or Administratum scribes, as often members can bolster recalcitrance to questioning. He can re-roll failed Willpower tests to resist any psychic powers that affect his mind. The Acolyte's mind acts as a fortress against psychic attacks.
The first time he would gain 1 or more Corruption points each session, he gains that amount plus 1 instead. Increase this character's Perception by 3. In addition to the normal uses of Fate points, a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus. Intelligence, Fieldcraft, Fellowship, Knowledge, Perception, Social, TechĪn Outcast character counts his Toughness bonus as 2 higher for purposes of determining Fatigue.Ī voidborn character starts with the Strong Minded Talent, and gains a +30 bonus to tests for moving in a zero gravity environment. Momentos: Lodestone, Leather Hairstrap, & Bag of Seeds Quirks: Long Toes, Fine Hair, & Elegant Hair